(people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. This weapon has impressively high base damage and slash damage. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. For safety, rockets arm after traveling a safe distance. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? So the damage of a weapon can in a sense over ride the base status of the weapon. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Toxin ignores Shields and doesn't get the same praise that Slash gets. Impact - The staggering physical damage type. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Slash: Slash Damage is one of the three physical damage types. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Slash is the best IPS damage type. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. thehotsung8701A,April 12, 2015. Thanks! might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. #Warframe New Impact to Slash Mods Hot or Not?! Impact and Puncture are trash. personal preference, I suppose. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Gas is created by combining Heat and Toxin. yes it should, but it shouldnt make enemy levelredundant. Impact: Impact Damage is one of the three physical damage types. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. and if you dont have the elemental mods you need to build optimally. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. 1. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Zetooo94 2 yr. ago The exceptions are: Accelerated Blast, which adds from the entire base damage. At low levels, all damage types are actually quite equal and do what DE intended. It's easy! Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Including stuff like enemies that are affected by this or that, etc. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Scaling armor gives ehp disparity even between units of the same faction. Manage all your favorite fandoms in one place! Combining two elemental mods will create a combined element. Next: Warframe: A Complete Beginner's Guide. Instead, True damage ignores all armor that an enemy possesses. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Applying additional status effects will refresh the duration. Combined Element:+75%, Some ideas for the Bronze IPS mods: The mods that increase the damage of a type is the percentage of that damage type, not total. This chance is doubled when the weapon's fire rate is below 2.5. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. Option 2: Secondary stat increaseonthe IPS mods. Stacks indefinitely, but only ten stacks are shown at a time. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. 599K subscribers in the Warframe community. P.S. Only use Blast on a status primer. Posted by 5 years ago. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). same with reload/fire rate mods. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. User account menu. Impact Damage is one of the three physical damage types. Very high critical and status chance also with high attack speed. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. 1 . Only to then have the community complain that they want harder content. Type 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Recommended for use with weapons that have a higher Impact damage than other damage types. Caps at 75% reduced accuracy at x10 stacks. Browse our network 9 Sign up for a new account in our community. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. so, what does everyone think of this idea?, some constructive feedback would be nice. Effect caps at 75% at 10 Puncture stacks. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Stacks multiplicatively with other armor reduction effects. By There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. Sourced from official drop table repository. generally they aren't too helpful, because for whatever reason, they max out at just +60%. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Main: Roasted chicken with roasted potatoes and green beans. Each proc has its own value. However, the actual effects from the armor stripping are applicable for the whole squad. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Slash tiberon Grants a high burst of damage on certain enemies. It's an excellent damage type to pair with Viral or Corrosive. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Armor strip and DoT damage make Heat excellent for all factions across all activities. everyone wants OP builds that pretty much trivialize the entire game. sooner or later, Slash will be nerffed againor become useless against enemies. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Sounds weird doesn't it? IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. 14,973 If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Naramon Yet, anything someone says thatregards nerffing that power, isrejected by the community. Learn everything about the powerful Epitaph. The game features a fantasy open-world environment and action-based combat system. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Only use this on a status primer. So i just started playing warframe again and am still learning the new damage system. Sawtooth Clip: +90% Slash, +90% Status Duration It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Its status effect, while powerful on paper, deals insignificant damage on its own. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. 1/6 the damage it used to deal, but Bleed remains the same at 35. . I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Yes I know that, but does it matter? Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . that is pure and simple, OVERPOWERED! Only increases the Impact damage of rifles. its the same reason you take toxin now (used to be gas/slash) for corpus. which is why in my suggestion, there would be effectsthat bypasses armour and shields. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Credits Required To Max - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. as well as just because you have one and you On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. but all three increase Elemental Damage, so i guess. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Impact or Puncture or Slash? Certain mods in Warframe allow you to add elemental effects to your weapons. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers. Update 11: A new damage system was introduced along with new mods. Zugang! This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Armor --> Infinity, Damage (except for Bleed) -->0. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. These are the most common damage types. Puncture The only thing keeping it from being on the number one spot in this tier list is that it's very situational. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Asked by - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Slash only shows its mettle when armor levels get high. I think it increases all the physical attributes, but not the elemental ones. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Its shot deals Impact, Slash, and Puncture damage types simultaneously. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. (1.3*3.7=4.81 vs. 4.6). 1XIV. When you use a puncture weapon against an armoured target you do more damage and vice versa. How to leave a lasting impression on the enemy. You rarely see Radiation used in high-level content except for status primers and niche builds. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. Can be obtained from transmututation It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Charles Burgar is an expert on all things tech and gaming. The only I/P/S damage mod worth equipping is Accelerated Blast. And impact as a base element is good against shields. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . At low levels, IPS fine. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. what is wrong with players taking a primary,secondary or melee to deal with different enemies? 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. Each can be increased by use of their respective mod cards. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Slash as a base element is good against bare health. Espaol - Latinoamrica (Spanish - Latin America). Rupture is a mod that increases the Impact damage of Rifles. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Despite the nerf to scaling, a fundamental problem remains. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). At 6000 ferrite armor, 100 Corrosive deals 29 damage. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Manage all your favorite fandoms in one place! it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Explain why my friend said not to get the Cernos bow cause it impact damage. Viral is the result of combining Toxin and Cold. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. General Information Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution.
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